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Craigslist auto poster vba
Craigslist auto poster vba









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  • How to avoid having your Craigslist ads flagged or deleted.
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  • The Atlantis map just seems a huge missed opportunity to change the farming aspect of the game. Which makes sense from a business point of view since titans are the only social aspect of Empires until the Devs work all the kinks out of War match making ( which for some players will be never since Titan AI is much more predictable, and beatable, than human running war attack teams ).īut a majority of a players interaction with Empires is farming ( world map for recruits, raids for food, war for ascension items, gem quests for summons, rare quests for guaranteed 3*/ 4* ascension items ). If the Devs had made it a yellow boss, yellow/ red mob, then a triple purple, no yellow team would be ideal for Real World speed autoplay encouraging players to level 5* purple heroes from legendary training.Īll the pay walls, and many of the HOTM/ event heroes, appear to be centered on Titans. It is faster than 8-7 in Real World speed autoplay due to 33% less mob waves, and 50% less bosses, and slightly less food per WE and recruit per WE then 8-7, but is a yellow/ purple stage.

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    8-7 is relatively fast with triple green, no red. Repeat for green, yellow and purple, legendary training, triple strong 5* hero teams.Ĭurrently I plan on running Atlantis stages once for the normal pay out then going back to my season 1 autoplay farming. Legendary training, triple red 5* team might be best in 12 WE province which paid 4.5- 5 recruits per 1 WE ( total 54- 60 recruits ) Legendary training, triple blue 5* team might be best in 9 WE province which paid 4.5- 5 recruits per 1 WE ( total 40- 45 recruits ) To encourage farming all five provinces have a different World Energy cost ( and ascension items ), but the best food/ WE ratio and recruit/ WE The Devs should have created the best five teams of triple strong color 5* heroes made solely of heroes from legendary training, then created five provinces that were weak to each color and vulnerable to each team. This were all common complaints on the forum about the season 1 map. This would encourage IAP for loot tickets, VIP Passes for loot tickets, triple strong color 5* teams for faster Real World speed autoplay ( we also need more team slots which Devs could require gems to purchase), IAP for ascension items for 15, legendary training, 5* heroes for Farming. Ideally Atlantis, with its higher World Energy cost would pay better on recruits, food and ascension items ( ingredients are not a paywall, they are a distraction ). This makes farming season 1 even more boring, and plodding through season 2 for coins even more disheartening. This undercuts several paywalls, making the company less money. I just don’t understand this from a business point of view ( I really need to finish my article about paywalls so I can post it to forum and reference it ).

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    I just can’t justify farming beyond 7-7, 6-8, or 8-7, or possibly 12-9 when my monster chest is full and I don’t have a quest to do

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    Has anybody started a public google sheet for logging S2 farming runs, or started adding S2 levels to the existing sheets with data from S1 farming? The crafting item drops look better … but is that “better = similar items per WE to S1 levels”? (my cynical intuition) Or is it “better = MORE items per WE”? Or maybe just similar items but more of the 3* and 4* crafting ingredients? I just can’t justify farming beyond 7-7, 6-8, or 8-7, or possibly 12-9 when my monster chest is full and I don’t have a quest to do. The hard 10-flag levels would need to get 25-30 recruits for that kind of farming return. Don’t think I’ve seen more than 11-12 yet. At 6WE, matching 12-9 would be 15 recruits/run, or 18 to match the best 3-flag levels. My 3-flag farming gets me 2.7~3 recruits/WE.

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    I was offline when Atlantis first opened, so I’m a bit behind in working through the levels just finished all the open ones at normal and started working through them at hard.











    Craigslist auto poster vba